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This area is where Zeet can post any random thoughts and feelings he may have. Remember, this is our area, if you don't agree, surf on! Either way, if you have an opinion, and everybody does, click on his name, and drop him a line. Tuesday, June 12, 2001What is up with the MOBO name game? Recently I’ve come to the conclusion that I may need to get a new motherboard with in the next few months. So I’ve been looking through the different reviews lately and I found a couple things really insane. For instance, why do I feel like I need a decoder ring from a “Captain Crunch” box just to figure out the name of the board and if its compatible with what I have in my old system. Plus, most of them have the same letters and numbers, but maybe arranged different. Why is this? And why do we need to make this so confusing? This is like a dyslexics nightmare! One day I said hey! I need a K7VTA. Oh, forget it! All I want is a Motherboard That’s it! Tuesday, December 19, 2000What is a Zeet?When thinking of a Gaming name, I wanted to have a name that suited me and how I play, Mischievious! So I thought... I like to hide and annoy people by Sniping them from well hidden spots. Then there is my discrption. I am the shortest of the Ambush! leaders, and have a good amount of hair on my body. So here is the discription I found on the the Zeet... Zeets are a mischievous race of short humanoids who delight in causing trouble for others of their own race and, more often, for members of other races. Most other races tolerate zeets. They tend to be less bothersome to halflings than they are to the taller races. Averaging a little over 3' in height, zeets mostly resemble short, hairy halflings with dog-like heads. They walk upright, but their bodies are covered in short, brown, red, and gray fur, the colors generally in no discernable pattern. On each hand, a zeet has three fingers and an opposable thumb. They typically wear colorful, leather clothes, often tying colored bandannas around their heads. Zeets speak their own language, and most of them speak the common tongue. Combat: Zeets prefer to avoid combat at all costs. If they can’t avoid it, then they prefer to let someone else fight for them. When forced to combat, they often use slings, daggers, spears, and nets. Weaponless, they can bite their opponents, doing 1d4 damage. When pursued, they often lead opponents into elaborate traps, which sometimes backfire on the zeets. Generally designed only to capture opponents, these traps usually turn out to be deadly for both the victim and the trappers. In their homes, zeets will be armed with studded clubs, short swords, and axes in addition to their usual items. Occasionally, these items are magical, having been purloined from others. Zeets have infravision up to 30’ and sharp senses of hearing and smell. Zeets are afraid of and will not ride or come near horses. They delight in capturing, tormenting, and eating cats. Habitat/Society: Zeets usually live in well-kept caves and small, wooden hovels, with three or four families in each. A group of ten to twelve such residences forms a small town of zeets, and this is about as large as any group of zeets gets. Family membership only marginally depends on a zeet’s parents, and often traveling zeets are adopted as family members if they choose to stay in a town. Each zeet family typically keeps up to five dogs as pets. Zeets are quick-tempered and easily insulted. They enjoy telling stories of their adventures, particularly over several rounds of ale. True to their alignment, they are unpredictable in the extreme. Zeets have been known to attack an audience for laughing at a funny story they themselves had just told. Infant zeets look like newborn halflings, but within ten days of birth, they develop the fur and canine facial features of adult zeets. Zeets usually mature in 12-15 years, and they can live as long as 140 years. A few (1 in 15) zeets will develop solid-colored coats; such zeets are treated with suspicion by their society and families and set out on their own. Solid-colored zeets are typically antagonistic toward other solid-colored zeets of any color. Other than infrequently encountered priests, zeets tend not to be very devout in their beliefs about the universe and existence. Most of them believe the world is composed of seven elements—air, earth, fire, water, magic, life, and thought. Zeet priests are all devoted to one or two of these elements. Many of the outcast solid-colored zeets take up the raiment of one or more of these elemental forces, although doing so makes them no more acceptable to other zeets and, in fact, makes them more hated by other zeet priests who believe having solid-colored priests blemishes the reputation of priesthoods in general. Ecology: Zeets have no natural enemies. However, they do have an incredible knack for getting on others’ nerves, particularly humans and dwarves. Halflings find the zeets more tolerable than most; there is some speculation that halflings and zeets share an evolutionary origin. While they cannot cast spells and their magic resistance makes using magic items unreliable, zeets are fascinated by magic and spell-casters. They typically will try to take magic items, spellbooks, spell components, or anything else magic-related out of curiosity. Their convoluted thought processes make them immune to mind-affecting magic and psionics; no zeet has ever exhibited a psionic talent. Thanks to the website with the AD&D book Arcania with all the info I got this from. If you are interested in AD&D stuff hit this Site. Review the archived rants |
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